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Game Boy Advance Dev: Logging to the Console

6 hours ago
  • #GBA Development
  • #Debugging
  • #mGBA
  • mGBA allows GBA developers to use printf-like functionality for debugging by writing to specific memory-mapped registers.
  • Logging is enabled by writing 0xC0DE to REG_LOG_ENABLE, writing the message to REG_LOG_BUFFER, and then sending a log level to REG_LOG_SEND.
  • The log levels include ERROR, WARNING, INFO, and DEBUG, with each corresponding to a specific value for the REG_LOG_SEND register.
  • Logs can be viewed in mGBA's Tools > View logs... window or output to the terminal if launched from the command line with --log-level.
  • Advanced logging features include printf-style formatting using vsnprintf and conditional compilation with a macro to exclude logging from release builds.