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Our 2D game character grew 3% taller every time he walked

11 hours ago
  • #game development
  • #visual alignment
  • #animation bug
  • Leo's character in Leonardo's Moon Ship had an animation bug causing him to grow taller when walking and lift off the ground.
  • The issue arose from inconsistent canvas sizes across animations, leading to different character heights and positions.
  • Naive setup used a single global scale and offset, causing visual drift and feet misalignment with the collision body.
  • Fixed by computing per-animation metrics at load: visual feet line and character height averaged across frames.
  • Reference animation idle_right used to align others via custom scales and offsets, ensuring feet position consistency.
  • The fix also resolved Leo's shadow placement automatically, anchoring it to the constant feet Y position.
  • Solution involved scanning frames for opaque rows to determine visual feet, ignoring anti-aliasing halos.