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How information theory saved my word game

4 days ago
  • #information theory
  • #software development
  • #word games
  • The author is a software engineer who created a word game, Motplot, inspired by crosswords, where players deduce letter placements without guesswork.
  • Developing the game was challenging because generating deducible puzzles proved unexpectedly difficult due to confusability between cells, an issue related to Shannon's information theory.
  • The breakthrough came by applying Claude Shannon's concepts of signal noise and confusability graphs, allowing the generator to avoid ambiguous moves and produce thousands of solvable puzzles.
  • The game highlights how adding context resolves ambiguity, turning potentially unknowable letters into clear deductions, emphasizing simplicity without guesswork.