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Designing for and against the manufactured normalcy field (2012)

5 hours ago
  • #design-thinking
  • #user-experience
  • #technology-adoption
  • Venkatesh Rao's concept of the Manufactured Normalcy Field (MNF) describes how people maintain a sense of a static, continuous present when adopting new technology, changing their mental models minimally.
  • Two forms of minimal change in cultural practice: creating stories/metaphors to map new experiences to familiar ones (e.g., smartphone as phone metaphor) and intentional design choices to de-emphasize strangeness (e.g., air travel normalization).
  • User experience design's role is to manufacture normalcy for product success by reducing technological potential's disruption, rather than emphasizing radical innovation.
  • In a FOO camp brainstorming session, participants categorized items into 'Things That Feel Weird' (e.g., self-driving cars), 'Things That Feel Normal' (e.g., refrigerators), and 'Things That We Use To Feel About Things' (e.g., anthropomorphism).
  • The session explored design strategies: normalizing weird technologies by making them familiar and 'denormalizing' or 'weirding' normal things to make them exciting again (e.g., reimagining earth's orientation).
  • Ze Frank's episode and viewer comments demonstrated 'weirding' everyday objects (e.g., thermos, computers), aligning with Object-Oriented Ontology's flat ontology, where all materials exist equally.
  • Comments highlighted parallels to defamiliarization in literary theory and debates on balancing familiarity with novelty in design, emphasizing the humanities' role in technology insights.