McMansions 101: What Makes a McMansion Bad Architecture?
3 hours ago
- #design principles
- #architecture
- #McMansion critique
- The article explains why McMansions are considered bad architecture by introducing four basic design principles: Masses & Voids, Balance, Proportion, and Rhythm.
- Masses & Voids: The primary mass should dominate, with secondary masses complementing it, and voids (like windows) should create natural breaks. McMansions often have too many secondary masses and voids, overwhelming the primary mass.
- Balance: Houses should be symmetrically or asymmetrically balanced around a centerline. McMansions typically have poor balance due to conflicting rooflines and elements, making symmetry hard to identify.
- Proportion: Parts of a façade should relate harmoniously to the whole, often following rules like the Rule of Thirds. McMansions lack proportional harmony, resulting in disorganized appearances.
- Rhythm: Established through repetitive elements using Gestalt Principles (Proximity, Similarity, Continuation). McMansions lack rhythm, with inconsistent windows and materials leading to a tacky, cluttered look.