Scram by Chris Crawford
20 hours ago
- #Atari 800
- #retro gaming
- #nuclear simulation
- Scram is a nuclear reactor simulation game for the Atari 800, designed by Chris Crawford and released by Atari. It was written in Atari BASIC and used differential equations to model reactor behavior.
- Players control a reactor modeled after Three Mile Island Unit 2 using a joystick to interact with hot spots for control rods, pumps, and valves. The game features a schematic display of a light water reactor with primary, secondary, and tertiary cooling loops.
- The objective is to produce net energy (score) while managing earthquakes that damage equipment. Players must locate and repair breaks using a limited crew of 80 men, with each repair consuming 5 men permanently due to radiation exposure.
- There are nine risk/skill levels affecting earthquake frequency. Higher levels require producing 500 MWh at level nine to qualify as a senior reactor operator. A successful game ends with a cold shutdown by inserting control rods, though shutdowns are complicated by ongoing earthquakes.
- The game manual is noted as wordy and confusing with excessive abbreviations. The game was sold on tape for $19.95 and runs on Atari 400 or 800 computers.