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Frieve Vinyl Explained – Microscopic stylus/groove physics simulation

2 days ago
  • #audio_signal_processing
  • #analog_audio_simulation
  • #vinyl_groove_physics
  • Simulates stylus-groove contact using Hertz/Winkler mechanics and rigid-body dynamics, checked against real-world performance metrics.
  • Audio signal processing includes pink noise filtered through rumble and music LF shapers, RIAA pre-emphasis, and velocity integration for groove modulation.
  • Models physical contact at 2g VTF with ~0.4 GPa pressure, averaging microscopic asperities in a ~5×7µm patch for accurate roughness representation.
  • Derives treble loss and pinch-effect distortion from geometric stylus-radius scanning, not added formulas.
  • Calibrates roughness to SNR 60.0 dB (9.7 effective bits) with dynamic range up to 72 dB at +12 dB peak.
  • Noise sources include multi-scale groove roughness, physically modeled dust deposition, and electrically injected static pulses.