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Making Crash Bandicoot (2011)

3 hours ago
  • #crash-bandicoot
  • #video-game-history
  • #naughty-dog
  • Naughty Dog expanded from a two-man company after selling Way of the Warrior to Universal Studios in 1994.
  • During a road trip, the founders conceived a 3D character action game (CAG) dubbed 'Sonic's Ass', addressing challenges like camera angles and depth perception.
  • They chose PlayStation over other systems due to its superior specs and signed a developer agreement, investing $35,000 in a dev unit.
  • The decision to create a CAG for PlayStation aimed to fill a market gap, as Sega and Nintendo dominated with Sonic and Mario.
  • Solutions to the 'Sonic's Ass' problem included starting levels with the character facing the screen and incorporating 2D and boulder-run levels.
  • Confidence drove the project despite low odds, with key contributors including Andy Gavin, Jason Rubin, Dave Baggett, and Mark Cerny.