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I Wrote a Game Boy Advance Game in Zig (2024)

7 hours ago
  • #Zig
  • #Embedded Programming
  • #Game Boy Advance
  • Game Boy Advance combines modern CPU with old tile-based rendering.
  • Zig simplifies cross-compilation and toolchain management for embedded programming.
  • Packed structs in Zig elegantly handle hardware register manipulation.
  • Comptime feature enables compile-time data compression.
  • Zig's standard library offers flexible memory allocators.
  • Issues include inline assembly limitations and ARM/Thumb mode handling.