Hasty Briefsbeta

Bilingual

I was wrong about game development

4 hours ago
  • #App Store
  • #Difficulty Balancing
  • #Game Development
  • The developer released Burst and added bug fixes along with a new Zen mode for a more relaxed, leaderboard-free experience.
  • Zen mode was created after realizing the initial difficulty settings were off; first too easy, then too hard, leading to player feedback.
  • The leaderboards from the first version had high scores that felt unattainable after difficulty adjustments, prompting Zen mode's introduction.
  • The developer reflects on the challenge of balancing difficulty in games, using Zelda Breath of the Wild as an example to appreciate game developers.
  • A tip jar was added for direct support but brought an 'in-app purchases' label on the App Store, which the developer finds misleading and may remove.
  • Burst is committed to remaining free to play, contrasting with scammy, ad-filled apps on the App Store.