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Braid-creator Jonathan Blow on making the 'biggest puzzle game'

8 hours ago
  • Jonathan Blow spent ten years creating 'The Order of the Sinking Star', which he describes as the biggest puzzle game ever made, featuring about 1,500 puzzles that could take 500 hours to complete.
  • Blow prioritizes unique design over business sense, often making 'bad business decisions' to produce something distinctive.
  • The game combines mechanics from four pre-existing free puzzle games, ‘smashed together’ to create hundreds of new brainteasers across four worlds.
  • Blow is skeptical of AI, did not use it in development, and worries that future programmers may rely too heavily on AI instead of learning to code.
  • He built his own programming language, Jai, and a custom engine to make the game, which contributed to the decade-long development time.
  • Despite criticism over his political views, Blow focuses on creating quality games, stating that players want good games, not developer arguments.