Hasty Briefsbeta

Bilingual

AV-Racer Devlog (1): Getting a functional car model

9 months ago
  • #physics simulation
  • #game development
  • #car mechanics
  • Initial exploration of car physics simulation for a game.
  • Transition from a realistic model to an arcade-like car model for better gameplay.
  • Implementation of basic car mechanics: acceleration, braking, and friction forces.
  • Introduction of a logarithmic scaler for adjusting values on a logarithmic scale.
  • Development of a sliding effect to simulate drifting without complex physics.
  • Use of substepping to improve simulation accuracy and prevent physics 'blow up'.
  • Refinement of angular velocity and sliding mechanics for a more realistic feel.
  • Introduction of an accumulator to simulate grip loss during turns.
  • Final adjustments to coefficients for balanced and enjoyable gameplay.
  • Plans for future articles on track creation and management.