Fast GPU bounding boxes on tree-structured scenes via the bracket matching stack
17 days ago
- #GPU computing
- #parallel algorithms
- #bounding boxes
- The paper presents a fast GPU algorithm for computing bounding boxes in tree-structured scenes, essential for high-performance rendering.
- It introduces a new algorithm for the classic parentheses matching problem, adapted for GPU parallelism.
- The algorithm is implemented using compute shaders, showing significant speedup over sequential CPU versions.
- While motivated by 2D rendering, the solution is generalizable to other domains and applications like parsing.