Hasty Briefsbeta

Bilingual

A programming language made for me

a year ago
  • #Odin
  • #Memory Management
  • #Game Development
  • Odin incorporates C best practices directly into the language.
  • Custom allocators in Odin are built into the language's base library, unlike in C where they are custom implementations.
  • Temporary allocators in Odin, like context.temp_allocator, allow for efficient short-term memory management.
  • Tracking allocators in Odin help identify memory leaks by recording allocations and deallocations.
  • Zero is initialized (ZII) in Odin ensures all variables are automatically zero-initialized, reducing bugs.
  • Designated initializers in Odin allow for selective field initialization, with non-mentioned fields zero-initialized.
  • Cache-friendly programming in Odin is supported with built-in Structure of Arrays (SoA) via #soa.
  • Odin maintains simplicity while incorporating modern features like generics and explicit overloading.
  • The Odin core libraries are designed to be customizable, encouraging users to tailor them to their needs.
  • The author recommends against premature use of ECS in game development, advocating for simplicity.