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Using procedural generation to create the 10k landscapes in The Sentinel

2 days ago
  • #retro-gaming
  • #game-development
  • #procedural-generation
  • The Sentinel uses procedural generation to create 10,000 unique landscapes.
  • Each landscape is generated through an 11-step process starting from 1024 seed numbers.
  • The generation process includes initializing seeds, smoothing the landscape, scaling tile data, and calculating tile shapes.
  • Landscapes vary in steepness based on a tile data multiplier ranging from 14 (gentle) to 36 (steep).
  • Smoothing is applied in multiple passes to average altitudes and remove spikes and troughs.
  • Tile shapes and altitudes are encoded into the tile data table for rendering.
  • Anti-cracker measures are embedded in the generation process to prevent hacking.
  • The final step involves swapping nibbles in the tile data to prepare for object placement.
  • Additional steps include adding enemies, objects, and generating secret codes for gameplay.
  • Examples of generated landscapes include 0000 (average), 3073 (steep), and 0278 (gentle).