How to Optimize Rust for Slowness: Inspired by New Turing Machine Results
a year ago
- #Turing Machines
- #Performance
- #Rust
- The article explores how to write Rust programs that run for an extraordinarily long time, focusing on absurdly slow execution.
- It introduces several rule sets to constrain program behavior, such as infinite loops, finite memory, and Turing machines.
- Rule Set 1 allows infinite loops, providing a trivial but uninteresting solution with `loop {}`.
- Rule Set 2 requires programs to halt but allows finite memory, demonstrated with nested loops counting to `u128::MAX`.
- Rule Set 3 introduces infinite, zero-initialized memory and uses a 5-state Turing machine that halts after 47 million steps.
- Rule Set 4 escalates complexity with a 6-state Turing machine that runs for more than 10↑↑15 steps before halting.
- Rule Set 5 demonstrates computing tetration (10↑↑15) in Rust without Turing machines, using only zero-initialized memory.
- The article also covers optimization techniques for slow programs, including SIMD and parallel processing for visualization.
- Key surprises include the simplicity of nested loops for long runtimes and the dramatic complexity jump from 5- to 6-state Turing machines.
- The conclusion reflects on the insights gained about computation, memory, and minimal systems through these exercises.