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Minecraft Java is switching from OpenGL to Vulkan

6 days ago
  • #Rendering
  • #Minecraft
  • #Vulkan
  • Minecraft Java Edition is switching from OpenGL to Vulkan for rendering as part of the Vibrant Visuals update.
  • The change aims to utilize modern features for better visuals and performance while maintaining compatibility with macOS and Linux (using a translation layer for macOS).
  • Modders are advised to prepare for the transition away from OpenGL, as updating mods to Vulkan will require more effort.
  • Vulkan will be rolled out alongside OpenGL in development snapshots over the summer, allowing players to toggle between them during testing.
  • Older GPUs (pre-2012) may not support Vulkan well, but most GPUs from the last decade should be compatible, though Vulkan 1.3 is recommended for stable performance.
  • Laptops with older Intel or Nvidia GPUs may face limitations, as some only support older Vulkan versions (e.g., 1.0 or 1.2).