Hasty Briefsbeta

A two-person method to simulate die rolls

6 days ago
  • #random-number-generation
  • #D&D
  • #game-mechanics
  • A method for generating random numbers between [0, 1) using polar coordinates and two parties.
  • Simplified version uses a clock-like system with numbers [0, 12) to simulate a die roll.
  • Angular differences between two numbers determine the die result (1-6).
  • Probability analysis shows fairness in ideal conditions.
  • Verbal tennis game introduced using the die roll mechanic.
  • Method requires opposing interests to ensure fairness.
  • Limitations include only simulating a d6 and potential bias without opposing goals.