A two-person method to simulate die rolls
6 days ago
- #random-number-generation
- #D&D
- #game-mechanics
- A method for generating random numbers between [0, 1) using polar coordinates and two parties.
- Simplified version uses a clock-like system with numbers [0, 12) to simulate a die roll.
- Angular differences between two numbers determine the die result (1-6).
- Probability analysis shows fairness in ideal conditions.
- Verbal tennis game introduced using the die roll mechanic.
- Method requires opposing interests to ensure fairness.
- Limitations include only simulating a d6 and potential bias without opposing goals.