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Olaf: Bringing an Animated Character to Life in the Physical World

4 months ago
  • #reinforcement-learning
  • #character-animation
  • #robotics
  • Olaf is an animated character brought to life in the physical world using robotics.
  • The design hides two asymmetric legs under a soft foam skirt to create the illusion of movement.
  • Spherical and planar linkages are used in the arms, mouth, and eyes to fit actuators inside the character.
  • Reinforcement learning guided by animation references is used for control.
  • Additional rewards are introduced to reduce impact noise from the walk cycle.
  • Temperature values are fed as inputs to policies to prevent actuator overheating.
  • The efficacy of the modeling is validated in simulation and on hardware.
  • The project demonstrates an unmatched level of believability for a costumed robotic character.