Building Agents That Don't Break Themselves
6 hours ago
- #agent-safety
- #sandboxing
- #fly-platform
- Building agents is enjoyable, but rebuilding self-destructive ones is less fun. Many Fly users create agents that avoid self-destruction by executing risky actions in Sprites.
- Agents should separate their living environment (where they run loops calling APIs) from their execution environment (where they run potentially dangerous code).
- SpriteDoc demonstrates a multi-user agent architecture where each session runs in an isolated Sprite, ensuring user commands are sandboxed and credentials are injected only temporarily.
- Hermes Agent uses a Sprite backend to run shell commands in a sandbox, allowing dangerous commands without approval prompts, as the sandbox provides security.
- Even if an agent runs in a sandbox, its commands should be executed in a separate, disposable sandbox to prevent self-harm and maintain isolation.
- Using Sprites allows for cheap, fast, and disposable sandboxes that idle when unused, reducing costs and enabling easy session revival.
- Checkpointing in Sprites enables undo functionality, allowing agents to roll back changes after mistakes, such as accidental file deletions, in seconds.
- This pattern saves time and enhances security by letting agents operate freely in isolated environments, where worst-case scenarios involve simple restores rather than full recoveries.