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Doing the Prospero-Challenge in RPython

a year ago
  • #optimization
  • #performance
  • #rendering
  • The Prospero Challenge involves rendering a 1024x1024 image from a mathematical formula with 7866 operations per pixel.
  • The formula is in SSA-form, a linear sequence where each variable is assigned once, making it ideal for optimization.
  • A baseline interpreter was implemented to parse and execute the program, but it was slow due to high interpretation overhead.
  • Quadtrees were used to optimize rendering by subdividing the image and simplifying the formula via range analysis.
  • A simple optimizer was written to perform interval analysis and peephole optimizations, though most added rules had minimal impact.
  • A 'demanded information' optimization was introduced, focusing only on the sign of the result, which removed 25% of operations.
  • Dead code elimination was implemented by marking used operations in a backward pass, improving efficiency.
  • Random testing with Hypothesis ensured optimizer correctness by generating and minimizing test cases.
  • Visualizations of the program and octree recursion were created to better understand the optimization process.
  • A C implementation was developed to explore performance improvements using musttail, SIMD, and efficient struct packing.
  • Performance tests showed the C version with demanded info optimizations was faster than the RPython version and competitive with Fidget.