Hasty Briefsbeta

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The challenges of porting Shufflepuck Cafe to the 8 bits Apple II

a day ago
  • #Apple II
  • #Game Development
  • #Retro Computing
  • Successfully ported Shufflepuck Cafe to the Apple II, maintaining playability and details.
  • Overcame challenges like displaying sprites, handling mouse inputs, and optimizing performance.
  • Implemented a 3D perspective transformation for the game table using lookup tables for speed.
  • Optimized sprite drawing to avoid flicker and maintain frame rate, using XOR for performance.
  • Developed a sound system with pitch variation and memory-efficient sample playback.
  • Managed memory efficiently to fit all game components within the Apple II's 64kB RAM.
  • Added a robotic hand sprite for score updates, creatively reducing its size to fit memory constraints.
  • Implemented a serial protocol for multiplayer mode, ensuring smooth communication between computers.
  • The project was a learning experience, building on previous work with Glider and capturing Shufflepuck's essence.