The challenges of porting Shufflepuck Cafe to the 8 bits Apple II
a day ago
- #Apple II
- #Game Development
- #Retro Computing
- Successfully ported Shufflepuck Cafe to the Apple II, maintaining playability and details.
- Overcame challenges like displaying sprites, handling mouse inputs, and optimizing performance.
- Implemented a 3D perspective transformation for the game table using lookup tables for speed.
- Optimized sprite drawing to avoid flicker and maintain frame rate, using XOR for performance.
- Developed a sound system with pitch variation and memory-efficient sample playback.
- Managed memory efficiently to fit all game components within the Apple II's 64kB RAM.
- Added a robotic hand sprite for score updates, creatively reducing its size to fit memory constraints.
- Implemented a serial protocol for multiplayer mode, ensuring smooth communication between computers.
- The project was a learning experience, building on previous work with Glider and capturing Shufflepuck's essence.