Doom crash after 2.5 years of real-world runtime confirmed on real hardware
8 hours ago
- #software experiment
- #overflow
- #DOOM
- Author started a 2.5-year software experiment to test DOOM's engine behavior.
- DOOM's demo tracking variable was found to increment indefinitely, risking overflow.
- Calculations suggested an overflow would occur after roughly 2.5 years.
- Experiment setup: DOOM ran on a PDA powered by a DIY 18650 UPS connected to a router.
- The game crashed as predicted, confirming the variable overflow caused the crash.
- Crash occurred just hours after the 2.5-year mark, validating the experiment.