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Crashing cars and improving hover detection

3 days ago
  • #game development
  • #hover detection
  • #collision detection
  • Fast pointer movements can skip over elements in hover detection, similar to game physics tunneling issues.
  • The problem arises because pointer positions are sampled discretely, leading to gaps where hover events are missed.
  • A solution from game development involves testing the line path of the pointer instead of just its point position.
  • Using the slab method, which checks intersection of the pointer's path with element bounding boxes, improves hover detection.
  • Implementing this with Motion APIs allows for continuous hover detection, even with fast pointer movements.