A software conference that advocates for quality
10 months ago
- #programming
- #game-development
- #conference
- Casey Muratori will speak about programming history.
- Dennis Gustafsson will discuss parallelizing the physics engine.
- Bill Hall will talk about tools of the trade.
- Vjekoslav Krajačić will present 'File Pilot: Inside the Engine'.
- Ryan Fleury will cover 'Cracking the Code: Realtime Debugger Visualization Architecture'.
- Eskil Steenberg will give two talks: 'You should finish your software' and a 'Security rant'.
- Wassim Alhajomar will discuss programming vehicles in games.
- Sander J. Skjegstad will talk about dynamic phase alignment in audio.
- Ted Bendixson will present 'Most of your projects are stupid. Please make some actual games.'.
- Demetri Spanos will discuss 'Foliated Distance Fields: Scalable Rendering of Glyphs with Gradients'.
- Cameron Reikes will cover 'Deep Learning and Computer Vision for Game Developers'.
- Sam H. Smith will talk about 'AST-Free Compilers and Sea of Nodes'.
- Andrew Reece will present 'Assuming as Much as Possible'.
- Physical attendance is invite-only; tickets will not be publicly available.
- Talks will be livestreamed and recorded, available for free.
- Event location: a charming small town.
- Attendees will receive a guide with necessary information; Sam, Sander, and Charlie are contacts.