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Meschers: Geometry Processing of Impossible Objects

7 days ago
  • #impossible objects
  • #computer graphics
  • #geometry processing
  • Introduction of meschers, a mesh representation for impossible objects inspired by M.C. Escher's works.
  • Meschers store 2D screen-space positions per vertex and depth differences per edge, differing from standard meshes.
  • The representation is based on discrete exterior calculus, supporting geometry processing operations like smoothing and inverse rendering.
  • Demonstrates the ability to perform inverse rendering to deform possible objects into impossible ones, matching target images.
  • Highlights the potential of meschers in both computer graphics and understanding human visual perception.