Creating the Futurescape for the Fifth Element [2019]
6 hours ago
- #Cinematography
- #Sci-Fi Film
- #Visual Effects
- Digital Domain created over 220 visual effects shots for Luc Besson's 'The Fifth Element', blending miniatures, CG, and digital matte paintings.
- The film's visual style was influenced by 1970s French comic books, offering a utopian, whimsical vision of the future, distinct from dystopian works like 'Blade Runner'.
- Key effects included the Mondoshawan spaceship (an 8' miniature), the destruction of the mothership using pyrotechnics and CG, and the 'Evil' entity realized with Renderman and proprietary software.
- Innovative techniques like backlit UV matting were used for miniatures, such as the Fhloston Paradise spaceship, to handle reflective surfaces and create clean composites.
- Pre-visualization with Prisms software helped plan complex sequences like the New York City chase, allowing camera moves to be translated to motion-control stages and guiding miniature construction.
- The New York Cityscape was built at 1/24 scale with miniatures up to 24' tall, extended with digital matte paintings and CG to create endless grid-like perspectives.
- Challenges included shooting miniatures in broad daylight, using a 'fractured light' approach for depth, and managing greenscreen elements with reflective costumes.
- The film's cinematography emphasized symmetrical, center-weighted shots, often using Super 35 format and Arriflex cameras to accommodate visual effects demands.