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Creating the Futurescape for the Fifth Element [2019]

6 hours ago
  • #Cinematography
  • #Sci-Fi Film
  • #Visual Effects
  • Digital Domain created over 220 visual effects shots for Luc Besson's 'The Fifth Element', blending miniatures, CG, and digital matte paintings.
  • The film's visual style was influenced by 1970s French comic books, offering a utopian, whimsical vision of the future, distinct from dystopian works like 'Blade Runner'.
  • Key effects included the Mondoshawan spaceship (an 8' miniature), the destruction of the mothership using pyrotechnics and CG, and the 'Evil' entity realized with Renderman and proprietary software.
  • Innovative techniques like backlit UV matting were used for miniatures, such as the Fhloston Paradise spaceship, to handle reflective surfaces and create clean composites.
  • Pre-visualization with Prisms software helped plan complex sequences like the New York City chase, allowing camera moves to be translated to motion-control stages and guiding miniature construction.
  • The New York Cityscape was built at 1/24 scale with miniatures up to 24' tall, extended with digital matte paintings and CG to create endless grid-like perspectives.
  • Challenges included shooting miniatures in broad daylight, using a 'fractured light' approach for depth, and managing greenscreen elements with reflective costumes.
  • The film's cinematography emphasized symmetrical, center-weighted shots, often using Super 35 format and Arriflex cameras to accommodate visual effects demands.