Grug Design
3 days ago
- #user-experience
- #grug-philosophy
- #design-simplicity
- Grug emphasizes simplicity in design, avoiding unnecessary complexity.
- Design should solve problems quickly, not just look good.
- Use a limited number of shapes with clear meanings.
- Buttons should look like buttons, not abstract objects.
- Avoid excessive variants; one well-designed element is better than many confusing ones.
- Gray is functional and often sufficient; don't overcomplicate color choices.
- Empty space should serve a purpose, not be worshipped for its own sake.
- Dense UIs can be more efficient if they show all necessary tools.
- Grids bring order and peace to layouts; align elements properly.
- Use one typeface consistently; choose one that fits the message.
- Icons should be intuitive and not require tooltips to understand.
- Prototyping and user testing are crucial; avoid design sprints and fake critiques.
- Design systems are helpful but should be flexible and user-focused.
- Ignore non-constructive feedback from higher-ups if it harms the user experience.
- Collaborate with developers early and often; avoid siloed workflows.
- Design for usability, not awards or likes; clarity is more important than aesthetics.
- The best design goes unnoticed because it just works.