Hasty Briefsbeta

  • #3D Graphics
  • #Raymarching
  • #Volumetric Lighting
  • Post-processing enhances 3D scenes with atmospheric and lighting effects efficiently.
  • Volumetric Lighting creates realistic beams of light, adding depth and atmosphere to scenes.
  • Coordinate system transformations are crucial for converting between screen space and world space.
  • Raymarching is used to simulate light propagation through a volume, creating dynamic lighting effects.
  • Shadow mapping improves realism by accounting for light occlusion by objects in the scene.
  • Performance optimizations include blue noise dithering to reduce artifacts and improve efficiency.
  • Light scattering and phase functions enhance the realism of volumetric lighting.
  • Applications include creating moody atmospheric scenes and enhancing space-themed visuals.
  • Challenges include handling multiple light sources and omnidirectional shadow casting.
  • Future directions may explore global illumination and ambient occlusion for more advanced lighting effects.