Hasty Briefsbeta

Tinyrenderer second edition: software rendering in 500 lines of bare C++

11 days ago
  • #educational
  • #3D graphics
  • #software rendering
  • Series aims to explain OpenGL, Vulkan, Metal, and DirectX by creating a simplified clone from scratch.
  • Uses no third-party libraries; focuses on a software renderer to understand how 3D graphics APIs work.
  • Final code is about 500 lines; students typically take 10-20 hours to produce capable renderers.
  • Input is a 3D model (triangulated mesh + textures); output is a rendered image (no GUI).
  • Minimal dependencies: only a TGA file handler class provided for image manipulation.
  • Manual implementation of drawing functions (lines, triangles) to ensure deep understanding.
  • Initial code provided sets up a basic framebuffer and writes a simple image.