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WATaBoy: JIT-Ing Game Boy Instructions to WASM Beats a Native Interpreter

4 hours ago
  • #JIT Compilation
  • #Game Boy Emulation
  • #WebAssembly
  • Using JIT compilation in WebAssembly (WATaBoy) to emulate Game Boy games, bypassing iOS JIT restrictions via browser WebAssembly.
  • Implementation involves generating Wasm bytecode at runtime, linking via JavaScript, and indirect function calls, achieving ~1.2x speed over native interpreter.
  • Benchmarks show Safari performs best among browsers; further optimizations like PPU interrupt prediction could enhance performance, with potential for cross-platform emulation on iOS.