Chroma, Ubisoft's internal tool used to simulate color-blindness, open sourced
a year ago
- #game-development
- #accessibility
- #color-blindness
- Chroma simulates color blindness types Protanopia, Deuteranopia, and Tritanopia for games.
- Key features include live gameplay simulation up to 60 FPS, accurate results, and no game/engine dependency.
- Unique solution for capturing live gameplay and simulating color blindness.
- Easy screenshot functionality for error logging and configurable UI.
- Error C2039: 'wait_for' can occur with outdated CPPWinRT; install Microsoft.Windows.CppWinRT NuGet or use Visual Studio 2022.