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Chroma, Ubisoft's internal tool used to simulate color-blindness, open sourced

a year ago
  • #game-development
  • #accessibility
  • #color-blindness
  • Chroma simulates color blindness types Protanopia, Deuteranopia, and Tritanopia for games.
  • Key features include live gameplay simulation up to 60 FPS, accurate results, and no game/engine dependency.
  • Unique solution for capturing live gameplay and simulating color blindness.
  • Easy screenshot functionality for error logging and configurable UI.
  • Error C2039: 'wait_for' can occur with outdated CPPWinRT; install Microsoft.Windows.CppWinRT NuGet or use Visual Studio 2022.