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We interfaced single-threaded C++ with multi-threaded Rust

3 months ago
  • #Rust
  • #Thread Safety
  • #C++
  • The blog post discusses interfacing single-threaded C++ with multi-threaded Rust, adapted from a talk at Rust UnConf.
  • Antithesis uses a deterministic hypervisor (Determinator) to test software in containers, replacing non-deterministic operations with controlled signals.
  • The fuzzer, written in single-threaded C++, interacts with controllers via a callback interface to find bugs.
  • A Rust interface was added to the fuzzer for easier implementation of new control strategies, introducing multi-threading and asynchronicity.
  • The post details challenges in combining C++ and Rust, focusing on thread safety and object management across languages.
  • Initial solutions involved CppOwner and CppBorrower to manage C++ objects safely across threads, but had garbage collection inefficiencies.
  • An improved solution uses SendWrapper to safely pass C++ objects across threads and ensures proper destruction on the main thread.
  • The MainThreadToken was introduced to safely call C++ functions that are only thread-safe on the main thread.
  • C++ methods were categorized into SYNC and UNSYNC to clarify thread safety, with Rust wrappers enforcing these constraints.
  • The methodology ensures Rust's compiler can enforce thread safety, making the interface production-ready.