OpenMW 0.49.0 Released
10 months ago
- #Game Development
- #OpenMW
- #Modding
- OpenMW version 0.49.0 released after nearly 3 years of development.
- Major updates include Lua scripting API additions, animation blending, and lighting improvements.
- First release to go beyond Morrowind, supporting other Bethesda games like Oblivion and Skyrim.
- Known issues listed for macOS, Windows, and AMD GPUs.
- Removed features include support for pre-0.45.0 saved games and virtual filesystem case-sensitivity.
- AI and pathfinding improvements, including creatures drinking potions and better combat behavior.
- Animation updates with built-in blending and fixes for scripted animations.
- Gameplay enhancements like melee combat replication and Intervention spell logic.
- Graphics overhaul with better lighting, water shaders, and performance optimizations.
- Post-processing stability improvements and new features like temporal effects.
- Scripting updates for both mwscript and OpenMW-Lua, including new APIs and fixes.
- Sound and media updates, including FFmpeg support and audio interaction via Lua.
- User interface improvements, including console search and font rendering fixes.
- Launcher and wizard updates with new localizations and UI enhancements.
- OpenMW-CS quality-of-life features like axial locking and reference snapping.
- Prototype support for Oblivion, Skyrim, and Fallout games as mods for Morrowind.
- Extended NIF support for newer Bethesda game models.