Hasty Briefsbeta

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OpenMW 0.49.0 Released

10 months ago
  • #Game Development
  • #OpenMW
  • #Modding
  • OpenMW version 0.49.0 released after nearly 3 years of development.
  • Major updates include Lua scripting API additions, animation blending, and lighting improvements.
  • First release to go beyond Morrowind, supporting other Bethesda games like Oblivion and Skyrim.
  • Known issues listed for macOS, Windows, and AMD GPUs.
  • Removed features include support for pre-0.45.0 saved games and virtual filesystem case-sensitivity.
  • AI and pathfinding improvements, including creatures drinking potions and better combat behavior.
  • Animation updates with built-in blending and fixes for scripted animations.
  • Gameplay enhancements like melee combat replication and Intervention spell logic.
  • Graphics overhaul with better lighting, water shaders, and performance optimizations.
  • Post-processing stability improvements and new features like temporal effects.
  • Scripting updates for both mwscript and OpenMW-Lua, including new APIs and fixes.
  • Sound and media updates, including FFmpeg support and audio interaction via Lua.
  • User interface improvements, including console search and font rendering fixes.
  • Launcher and wizard updates with new localizations and UI enhancements.
  • OpenMW-CS quality-of-life features like axial locking and reference snapping.
  • Prototype support for Oblivion, Skyrim, and Fallout games as mods for Morrowind.
  • Extended NIF support for newer Bethesda game models.