Hasty Briefsbeta

Decompiling and rewriting a 2003 game from its binary in two weeks

3 days ago
  • #reverse-engineering
  • #game-preservation
  • #indie-games
  • Crimsonland is a top-down shooter game from 2003, remastered in 2014, and now being resurrected through decompilation.
  • The project aims for a complete rewrite that matches the original binary behavior exactly, including bugs and quirks.
  • The game was originally developed by Finnish studio 10tons and gained a cult following for its simple yet addictive gameplay.
  • Early versions of the game (v1.0.2 to v1.4.0) were freeware, with the shareware version (v1.8.x-1.9.x) becoming widely popular.
  • The decompilation process involved tools like Ghidra, Binary Ninja, and runtime analysis with Windbg and Frida.
  • Key challenges included understanding custom formats (like PAQ and JAZ files), hardcoded game logic, and indirect rendering via grim.dll.
  • The rewrite uses Raylib for modern compatibility while preserving the original game's mechanics and feel.
  • Current status: 46,800 lines of code, fully playable with minor bugs remaining. Future goals include online high scores and multiplayer.
  • The project demonstrates the potential of AI-assisted decompilation and game preservation, achieving in weeks what took years traditionally.