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A compact bitset implementation used in Ocarina of Time save files

10 months ago
  • #programming
  • #game-development
  • #optimization
  • A no-frills, zero-overhead flag system inspired by The Legend of Zelda: Ocarina of Time.
  • Implemented in C/C++ and Rust for efficient flag storage.
  • Stores hundreds or thousands of one-bit flags in a save file without wasting bytes.
  • Uses an array of uint16_t words for space efficiency (1 word = 16 flags).
  • Header-only in C, tiny dependency in Rust; no heap or allocation required.
  • Zero-cost abstractions with branch-free bit-twiddling for performance.
  • Scalable from 1 to 4096 words (65,536 flags).
  • Intuitive indexing for debugging (e.g., 0x12 maps to word 1, bit 2).
  • Includes functions for setting, clearing, and checking flags.
  • Works with C99 or later compilers and Rust via Cargo.