Native visionOS platform support
a year ago
- #Godot Engine
- #visionOS
- #Apple
- Apple's visionOS engineering team is contributing Vision Pro support to the Godot engine.
- The PR introduces a new native visionOS platform, reusing much of the iOS platform's code.
- A new 'drivers/apple_embedded' folder hosts shared code between iOS and visionOS platforms.
- The visionOS platform lacks OpenGL support as it's not supported by visionOS.
- Testing has been conducted with the Platformer demo project on both iOS and visionOS.
- Open questions include testing One-Click-Deploy functionality and ios_deploy support.
- Missing functionality includes Vulkan rendering driver support on visionOS.