Hasty Briefsbeta

Procedural Island Generation (VI)

6 hours ago
  • #game-development
  • #terrain-modeling
  • #procedural-generation
  • Final installment of the procedural island generation series.
  • Terrain::from_terrain bakes the mesh with elevation, moisture, biome, and river metadata.
  • CPU debug renderer provides diagnostic images and visualizations.
  • Interactive viewer allows parameter tweaking and terrain painting.
  • Export helpers enable GLB, PNG, and GIF outputs.
  • Performance snapshot shows efficient generation and export times.
  • Future directions include GPU shading, mesh decimation, and dynamic overlays.
  • Conclusion summarizes the journey from seeds to fully packaged islands.
  • Valuable resources listed for further exploration.