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Pre-Modern Armies for Worldbuilders, Part III: Paying for It

8 hours ago
  • #Pre-modern Warfare
  • #Military Economics
  • #Cost Devolution
  • Pre-modern armies incur ongoing financial costs for pay, food, equipment replacements, and capital expenses like ships, fortifications, and artillery.
  • Economic challenges involve moving subsistence goods (e.g., food) from agricultural sectors to support non-subsistence military labor, regardless of monetization.
  • Redistribution economies, common in non-monetized societies like Bronze Age Eastern Mediterranean, centralize resources (via kings/temples) to support military needs through in-kind rents and forced labor (corvée).
  • Monetized payment systems require coinage penetration into peasant economies, which can be administratively intensive; states like Hellenistic successors intentionally monetized economies for military funding.
  • Tax revenues are often limited by traditional constraints (e.g., tax exemptions for elites) and administrative burdens, leading to complex systems like tax farming.
  • Cost devolution shifts military expenses onto individuals, elites (Big Men), or communities (e.g., Roman citizen-soldiers buying own equipment, Athenian trierarchs funding warships, town militias).
  • Loot and foraging are supplementary but insufficient for long-term army sustenance; they rely on winning and often damage local economies.
  • Political and social structures dictate military funding methods: centralized states may pay in cash, while non-state societies rely on devolution or redistribution.