Hasty Briefsbeta

  • #retro-gaming
  • #game-development
  • #prince-of-persia
  • Prince of Persia was originally released on the Apple II in 1989 and later ported to various platforms, with the 1992 Super Famicom/SNES version by Arsys Software being highly regarded.
  • The SNES version expanded the original game with new bosses (Ashura, Amazon), levels, and an increased time limit (from 1 hour to 120 minutes).
  • Development insights were scarce due to Arsys Software being based in Japan, but efforts were made to contact former developers, leading to an interview with Keiichi Onogi, a producer from Masaya/Nippon Computer Systems.
  • The decision to enhance the SNES version came from SystemSoft's Henry Yamamoto, who wanted original additions rather than a direct port of the PC-98 version.
  • The SNES version retained core gameplay but introduced new traps, stages, enemies, and mechanics, making it feel like a new game rather than a port.
  • Graphic death animations were toned down after Nintendo's censorship policies, though unused assets (e.g., beheading, blood effects) remain in the game files.
  • The game received critical acclaim upon release, praised for its improved graphics, animation, and additional content.
  • Box art for the Japanese and European versions was designed by Katsuya Terada, commissioned based on Yasaka's vision of showcasing key characters and story elements.
  • Onogi and Yasaka reflected on the game's difficulty, with Onogi admitting he might not be able to complete it today.
  • The SNES version of Prince of Persia had a lasting impact on Onogi's career, shaping his future in the gaming industry.