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Bevy 0.18

4 months ago
  • #rust
  • #game-development
  • #bevy-engine
  • Bevy 0.18 released with contributions from 174 contributors and 659 pull requests.
  • New features include Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, and Solari improvements.
  • Font Variations support added, including text strikethroughs, underlines, and OpenType font features.
  • Automatic Directional Navigation for UI elements, making gamepad and keyboard navigation easier.
  • Introduction of Fullscreen Materials for defining fullscreen post-processing shaders.
  • Cargo Feature Collections introduced for easier compilation of specific engine parts.
  • First Party Camera Controllers like FreeCamera and PanCamera added for development and debugging.
  • Safe Mutable Access to Multiple Arbitrary Components now available for safer game logic implementation.
  • glTF Extensions support improved, allowing for more flexible 3D model and scene customization.
  • Easy Screenshot and Video Recording features added for easier content sharing.
  • UI Nodes can now ignore parent scroll positions with the IgnoreScroll component.
  • Interpolation for Colors and Layout introduced, supporting smoother animations.
  • Seekable Asset Readers added for better asset loading flexibility.