Hasty Briefsbeta

Ray Marching a Blob in 3D

3 days ago
  • #metaballs
  • #3D graphics
  • #ray marching
  • Exploration of 3D metaballs, extending from 2D to create dynamic, volumetric forms.
  • Metaballs use signed distance fields to merge spheres into smooth, organic shapes.
  • Ray marching technique for rendering, with adaptive stepping for efficiency.
  • Use of a quadratic polynomial smooth minimum function for blending metaballs.
  • Optimizations in normal calculation and shadow rendering for performance.
  • Material rendering with GGX microfacet specular and energy-preserving diffuse terms.
  • Animation of sphere centers handled on the CPU for efficiency.
  • Performance checklist highlighting key optimizations for speed and quality.