MTerrain: Optimized terrain system and editor for Godot
a year ago
- #Godot Engine
- #Game Development
- #Terrain System
- MTerrain is an optimized terrain system/editor for Godot Engine.
- Features an octree-based LOD system for large terrains (up to 16km x 16km).
- Includes a terrain shader with splatmapping, bitwise, and index mapping support.
- Integrates with Godot's navigation system.
- Offers a grass system with collision for objects like trees and rocks.
- Provides a path system based on bezier curves for roads and rivers.
- Uses an octree system for optimized LOD control and large object counts.
- Comes with editor tools for sculpting, painting, and importing/exporting maps.
- Requires learning specific concepts; doesn't work out of the box.
- Includes links to tutorial videos on terrain sculpting and texture painting.
- Supports building via git submodules and scons after cloning the repository.