Hasty Briefsbeta

Bilingual

MTerrain: Optimized terrain system and editor for Godot

a year ago
  • #Godot Engine
  • #Game Development
  • #Terrain System
  • MTerrain is an optimized terrain system/editor for Godot Engine.
  • Features an octree-based LOD system for large terrains (up to 16km x 16km).
  • Includes a terrain shader with splatmapping, bitwise, and index mapping support.
  • Integrates with Godot's navigation system.
  • Offers a grass system with collision for objects like trees and rocks.
  • Provides a path system based on bezier curves for roads and rivers.
  • Uses an octree system for optimized LOD control and large object counts.
  • Comes with editor tools for sculpting, painting, and importing/exporting maps.
  • Requires learning specific concepts; doesn't work out of the box.
  • Includes links to tutorial videos on terrain sculpting and texture painting.
  • Supports building via git submodules and scons after cloning the repository.