Hasty Briefsbeta

How to Make Things Slower So They Go Faster

17 days ago
  • #performance optimization
  • #load management
  • #system design
  • Synchronized demand occurs when many clients act simultaneously, overwhelming service capacity.
  • Usable headroom (H) is the difference between service capacity (μ) and background load (λ₀).
  • Peak loads can lead to queues, timeouts, retries, and major incidents.
  • Natural alignment comes from clocks, defaults, and state transitions like deployments or cache flushes.
  • Adversarial alignment includes DDoS attacks and flash crowds.
  • Failure depends on which constraint binds first, such as connection pools or CPU saturation.
  • Feedback loops can worsen the situation, with errors leading to retries and more errors.
  • Mitigation involves spreading actions over a window (W) to reduce peak load, increasing delay.
  • Uniform jitter is optimal for peak reduction and fairness.
  • Operational bounds include headroom requirements and Little's Law for concurrency.
  • Server hints like Retry-After headers help manage load.
  • Prevention involves randomizing TTLs, splaying work, and using jittered backoff.
  • Recovery involves draining backlogs safely with pacing and server-side controls.
  • Implementation requires forecasting headroom and pacing admissions to match capacity.
  • Verification involves tracking metrics like peak-to-average ratios and tail latency.
  • Common errors include underestimating demand or overestimating capacity.
  • Jitter is an equitable way to manage delay and minimize overload risk.
  • Queue when no user is waiting, jitter for fairness, reject if delay is unacceptable, and scale when possible.