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Linux on the Sega 32X. Who needs hardware synchronization primitives anyway?

6 hours ago
  • #Embedded Systems
  • #Retro Gaming
  • #Linux Porting
  • The author ports Linux to the Sega 32X as a way to improve board bringup skills, motivated by past experiences with Android 5.0 Lollipop on a MediaTek phone.
  • The Sega 32X hardware features two SH2 CPUs and 256KB RAM, requiring creative solutions like using flash cart ROM as RAM and software synchronization for SMP support.
  • Challenges include toolchain issues, memory constraints, lack of hardware synchronization primitives, and cache coherency, solved with Peterson's algorithm and 68000 as an interrupt router.
  • The project successfully boots Linux with SMP support, a console display driver, and a minimal rootfs, despite performance limitations and extensive debugging.