Hasty Briefsbeta

Writing our own Cheat Engine in Rust

7 days ago
  • #Cheat Engine
  • #Rust
  • #Windows API
  • Introduction to creating a custom Cheat Engine in Rust for educational purposes.
  • Cheat Engine is a tool for modifying single-player games, featuring a memory scanner, disassembler, and inspection tools.
  • The series will cover various aspects including exact value scanning, unknown initial values, floating points, and code injection.
  • Development is focused on Windows, but techniques are applicable to Linux systems with tools like GameConqueror.
  • Rust is chosen for its memory safety, speed, and ease of interfacing with Windows API.
  • Initial steps involve enumerating processes and opening them with appropriate permissions.
  • Process enumeration requires careful handling of Windows API calls and permissions.
  • Getting process names involves additional API calls and permissions checks.
  • Running as administrator increases the number of processes that can be accessed.
  • The foundation is set for future posts on more advanced Cheat Engine functionalities.