Hasty Briefsbeta

Bilingual

Why not Matrix (2023)

9 months ago
  • #federation
  • #decentralization
  • #security
  • Matrix is a decentralized communication network based on a distributed, partially-replicated graph database.
  • Matrix rooms are directed acyclic graphs (DAGs) of events like messages, bans, and membership changes.
  • Events in Matrix are append-only, making deletion problematic and history potentially infinite.
  • Redaction events are advisory and can be ignored by servers, leading to potential data leaks.
  • Critical events like bans or membership changes cannot be deleted as they become part of the room's permanent 'auth chain'.
  • Spam attacks can overwhelm rooms, requiring room recreation to resolve.
  • Room history is best-effort, with events potentially appearing in different orders on different servers.
  • Historical message insertion is possible due to weak event validation.
  • End-to-end encryption (E2EE) is optional, and unencrypted messages are stored in plaintext across federated servers.
  • E2EE is fragile, with device list sync failures causing decryption issues.
  • Device list updates may leak client or OS information.
  • Matrix's HTTP/JSON API has canonicalization issues, leading to signature verification failures across implementations.
  • Server signing key expiry can cause split-brained rooms if misconfigured.
  • State resets are common, especially with cross-language server interoperability issues.
  • State resets can lead to moderation failures, including loss of admin powers.
  • Rooms cannot be forcibly shut down across the federation, posing moderation and legal risks.
  • Media uploads are unauthenticated and unverified, risking abuse (e.g., hosting illegal content).
  • Media replication can unintentionally spread undesirable content across servers.
  • Matrix lacks built-in content scanning for illegal or harmful media.