Hasty Briefsbeta

Bilingual

Reflecting on a Year of Gamedev in Zig

a year ago
  • #Zig
  • #Programming
  • #Game Development
  • The author reflects on one year of game development in Zig, sharing insights applicable beyond gamedev.
  • The Zig Discord community is highly responsive, solving both beginner and intermediate-level problems quickly.
  • An example problem with CPU instruction sets was resolved swiftly thanks to the Zig Discord.
  • Zig has built-in support for vectors, optimizing operations with SIMD instructions, but lacks built-in matrix support.
  • The Zig build system is praised for being clearer and more manageable compared to CMake, Ninja, and Meson.
  • The standard library in Zig is still incomplete, requiring occasional workarounds for missing features.
  • Zig's compiler undergoes significant, breaking changes regularly, but updates are manageable and bring improvements.
  • Compile times have improved with each release, and future updates promise even faster debug builds.
  • The introduction of the --watch compile option enhances developer workflow by automatically recompiling on file changes.
  • Despite some challenges, the author is positive about Zig's future and continues developing their game in the language.