Reflecting on a Year of Gamedev in Zig
a year ago
- #Zig
- #Programming
- #Game Development
- The author reflects on one year of game development in Zig, sharing insights applicable beyond gamedev.
- The Zig Discord community is highly responsive, solving both beginner and intermediate-level problems quickly.
- An example problem with CPU instruction sets was resolved swiftly thanks to the Zig Discord.
- Zig has built-in support for vectors, optimizing operations with SIMD instructions, but lacks built-in matrix support.
- The Zig build system is praised for being clearer and more manageable compared to CMake, Ninja, and Meson.
- The standard library in Zig is still incomplete, requiring occasional workarounds for missing features.
- Zig's compiler undergoes significant, breaking changes regularly, but updates are manageable and bring improvements.
- Compile times have improved with each release, and future updates promise even faster debug builds.
- The introduction of the --watch compile option enhances developer workflow by automatically recompiling on file changes.
- Despite some challenges, the author is positive about Zig's future and continues developing their game in the language.