Zed for Windows: What's Taking So Long?
4 days ago
- #zed-editor
- #software-development
- #windows-port
- Zed's Windows port is progressing with a team of four engineers working full-time.
- A new DirectX 11 rendering backend was created to replace Vulkan, ensuring compatibility with most Windows users and reducing memory usage.
- Glyph rasterization was reimplemented using DirectWrite to improve debuggability and fix clipping issues.
- Optimizations were made to VRAM usage by changing the MSAA approach, improving performance across all platforms.
- A new auto-updater strategy was developed for Windows to handle .exe file restrictions.
- Crash reporting was updated to collect minidump files for server-side symbolication.
- Future focus areas include key bindings, SSH remoting, WSL support, extensions, and performance tuning.
- Beta testing and contributions are encouraged, with links provided for involvement and job opportunities.