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Splinter Cell veteran says realistic modern lighting has screwed up stealth game

8 hours ago
  • #Stealth Games
  • #Lighting Technology
  • #Game Development
  • Clint Hocking argues that realistic modern lighting complicates stealth games by making environments harder to read for players.
  • He contrasts old games with baked lighting, which was clear and understandable, with modern diffuse and ambient occlusion effects.
  • Hocking suggests that lighting should be designed for gameplay aesthetics, similar to stage lighting, rather than just realism.
  • The rise of ray-tracing and advanced rendering may require new design approaches to maintain pure stealth experiences.
  • The article speculates on the impact of lighting technology on stealth design and mentions Hocking's new studio, Build Machine Games.
  • It also notes the delayed Splinter Cell remake and recent layoffs at Ubisoft affecting the project.