Splinter Cell veteran says realistic modern lighting has screwed up stealth game
8 hours ago
- #Stealth Games
- #Lighting Technology
- #Game Development
- Clint Hocking argues that realistic modern lighting complicates stealth games by making environments harder to read for players.
- He contrasts old games with baked lighting, which was clear and understandable, with modern diffuse and ambient occlusion effects.
- Hocking suggests that lighting should be designed for gameplay aesthetics, similar to stage lighting, rather than just realism.
- The rise of ray-tracing and advanced rendering may require new design approaches to maintain pure stealth experiences.
- The article speculates on the impact of lighting technology on stealth design and mentions Hocking's new studio, Build Machine Games.
- It also notes the delayed Splinter Cell remake and recent layoffs at Ubisoft affecting the project.